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- property pSpr
-
- on beginSprite me
- global gGameLevel
- pSpr = sprite(me.spriteNum)
- if inBonusRoundMode() then
- temp = "Bonus Round Preview"
- else
- if inShotMode() then
- temp = "Free Shot Preview"
- else
- if inRecipeMode() then
- temp = "Recipe Practice Preview"
- else
- if gGameLevel = 0 then
- temp = "Welcome to Last Call!"
- else
- temp = "Shift" && gGameLevel + 1 && "Objectives"
- end if
- end if
- end if
- end if
- pSpr.member.text = temp
- end
-